Nous y voilà , j’ouvre un topic concernant la notion de jeu multijoueurs en ligne car c’est définitivement un point qui suscite de nombreuses réactions, que Ça soit du côté des joueurs ou des développeurs.
J’ai trouvé sur neogaf un post très intéressant, je le remets ici :
_Too Much Multiplayer?
Multiplayer is now the standard. Some of you may be very happy to admit this; some of you would do so begrudgingly. Whether you like it or not, multiplayer’s not only here to stay, but it’s everywhere. Inherently, this isn’t a problemuntil you realize that time is finite, lives are temporary, and gamers have only so many weekends to dedicate to video games.
Thanks to publisher and consumer demand, multiplayer modes have become obligatory to the point that gamers consider any title without an online component as inferior. It was one of the greatest complaints people had with BioShock. Its absence from Red Steel 2 upset a number of players. Do we, however, really want multiplayer in these games, or are we merely whining for these token inclusions without thinking about what we’re asking for?
Only so much space exists atop the multiplayer mountain, and games such as Call of Duty, Gears of War, and Halo fill much of it, with lesser games fighting over the scrapsor fighting over nothing at all. When you think about it, once you have one multiplayer game, you don’t really need (or even have time for) another. If you already play Halo 3, why would you want another game that does everything Halo 3 accomplishes? In how many settings can you capture a flag before it gets old? Multiplayer gamers usually dedicate themselves to one or two titles. Part of the multiplayer experience is getting good at a game, learning the maps, practicing with the weapons, and becoming a killing machine. You can’t rightly do that if you’re playing 15 multiplayer shooters at once.
People are begging for more multiplayer modes without considering that they won’t play them. When Sega released Streets of Rage 2 and Golden Axe for Xbox Live Arcade, the publisher felt the games needed an online component. Log into an online game of Streets of Rage 2 or Golden Axe, however, and how many are playing? Exactly. It was like this a week after they appeared on Xbox Live, too. Nobody actually wants to play Streets of Rage 2 online, but if the option were missing? People would throw a tantrum.
The current environment encourages developers to unnecessarily toss multiplayer into their games without caring about itor even considering whether anyone will bother playing it. It’s like they’re checking an invisible quota box that demands multiplayer’s inclusion. How many among you have played Dark Sector’s multiplayer mode? Or Overlord’s? Hell, how many of you even know Overlord has a multiplayer mode?
The video-game industry has gotten to a point where people aren’t even playing games built entirely around multiplayer, let alone single-player games that have shoehorned it in. Section 8 and Shadowrun are notable examples of multiplayer games nobody cared about. They weren’t especially bad, but neither gained much of a community of players, because, again, once you’ve fragged something in Halo, you don’t need to do it in another game. Many of the multiplayer games coming out are failing because we already have too many to begin with.
My point isn’t that developers shouldn’t try and conquer Halo or Call of Duty. We’d never have any progress in this industry if developers didn’t compete. Game companies, however, should think carefully about what they want their games to be, and more important, gamers should consider what they want. If a developer wants to eclipse Halo, then by all means, pour that effort into a multiplayer mode that’s different. Developer Rebellion managed a rare success with Aliens vs. Predator, mostly because its multiplayer modes, buggy as they are, are distinct.
Similarly, if your company’s main focus is on the single-player mode, try dabbling with the idea of not including multiplayer at all instead of cramming in a token effort that doesn’t work properly. Just look at BioShock 2’s online mode: 2K went to the trouble of contracting Digital Extremes to create a narratively distinct multiplayer component. No one’s playing it. A single-player experience shouldn’t waste budget and development time on a multiplayer mode that nobody’s going to play simply to satisfy the demands of a market that clearly doesn’t know what it wants.
Now, will someone please play Golden Axe?
I have stopped buying games new that have multi-player shoe-horned in (I’m looking at you Uncharted 2!), because I’m unwilling to support the practice at all._
Cet article est à mon avis très intéressant et met en avant beaucoup de choses. Tout d’abord le fait que les développeurs veulent désormais à tout prix inclure un mode multijoueurs dans leurs jeux, même si Ça n’a pas de sens. Les exemples cités sont flagrants : Overlord, Bioshock 2 etc…
Certains jeux ne sont même basés que sur le multi, plus de solo ! Mais ce qui est ballot, c’est que ces jeux échouent lamentablement car, oui, la scène du fps en ligne est et restera toujours monopolisée par quelques jeux. Quand l’auteur dis que les joueurs qui jouent en ligne ne jouent en général qu’à un ou deux jeux, il a totalement raison. Comment être bon à des jeux en ligne si on ne prend pas le temps nécessaire (= des centaines d’heures) car on se disperse sur des tonnes de jeux ?
Moralité : pourquoi vouloir mettre à tout prix de l’online si personne ne le fréquente ? Streets of Rage II et Golden Axe sont déserts, et ce depuis le lancement.
Enfin dernière citation, et pas des moindres je pense !
Thanks to publisher and consumer demand, multiplayer modes have become obligatory to the point that gamers consider any title without an online component as inferior.
Le multi en ligne est devenu tellement important que quand un jeu n’en a pas, on le considère d’emblée comme étant moins bon que ceux qui en ont. Si le jeu n’a pas ce mode multi, les joueurs viendront volontiers pleurer toutes les larmes de leur corps, criant à l’injustice. Par contre si le mode multi est présent, bah ils n’y joueront pas… :lol:
A mort le multi en ligne, commencez par faire de bons jeux solos, et ne cachez pas votre fainéantise derrière le faux argument du « on a mis de l’online, donc le jeu ne peut pas inclure certains éléments de gameplay ».
Regardez tous les jeux sur consoles portables qui ont un online qui sert à que dalle, c’est aberrant…